There are four equip slots: weapons, armor, other, accessory. Whenever you pick up an equip-able item (by walking on it), you need to click on it in your inventory to equip it. To unequip &/or drop an item, press the red X on top of the slot. You need to have a weapon equipped to be able to shoot your projectile. To shoot projectiles, right-click or *Press i to toggle fire projectiles*. To use potions/gold, press on it in the inventory. Land Of Might also has a store where you can exchange gold for potions (Ctrl + press buy to max buy potions) and low-level items. Press R to be sent back to the spawn (only works if alive). Press R to suicide in hell.
There will be monthly competitions, so join the Discord for more info.
Part 1, What is land of might?
Land Of Might is a retro based bullet hell MMO/MMORPG browser/web-game. There is no sign up required and
anyone with a keyboard and an internet connection can play. The aim of the game is to destroy monsters,
collaborate with other players, form armies, and collect might. There are monthly "might" competitions
so join the discord for more info. There will be monthly competitions, so join the Discord for more info.
Part 2, What are the system requirements/how does it work?
The system requirements are as follows:
Firefox, Edge (chrome is compatible, but Firefox/Edge is preferred)
2gb ram (4gb preferred)
2ghz dual core CPU (3ghz quad core preferred)
WebGL 1.0 compliant GPU
20kbs Internet connection
Saving is stored on our database & will not be lost if you use the official website & Firefox/Edge (Chrome may have issues)
***Once you name a character/input a name and start, you can no longer change your player's name***
***You can only reset your name after your player dies***
Part 3, What are the 7 Stats / How does damage work?
In Land Of Might there are seven different stats, each providing their own unique attributes:
There are two kinds of damage, "Cut" and "Blunt" Cut damage depletes your blood (red bar), while Blunt damage depletes your Body (white bar).
NPCs do different kinds of damage.
Body: Body health system, determines how much blunt damage you can absorb
Blood: Blood health system, determines how much cut damage you can absorb
Attack: Determines total damage you can do (Damage = Weapon damage * Attack)
Dexterity: Determines the player's projectile speed & fire-rate
Vitality: Determines the rate of healing & RNG of surviving a critical hit
Speed: Determines player speed
Defense: Determines player defense (Blocks up to 85%)
Part 4, How does death work?
If the player's blood is <0 while there body is >0, they will be marked as "dead" and the grim reaper will kill you and send you to the underworld.
If the player's body is <0, and they're not already in the underworld, they will be sent to the underworld & marked as "undead".
Every time you die, you lose 50% of your Might*
Once you're in the underworld/hell* blood no longer matters, body is the only health stat that will determine when you die.
If you die in the underworld you will be sent to hell, When any NPC dies, they are sent to hell.
If you die in hell, you lose 1/2 of your might and 2/3 of your body until your body is ***less than 100, at this point your character will die.***
Part 5, What is the Underworld/Hell/Land Of Might & how do they work?
The Land Of Might is the default world the player spawns in.
There are five areas: Village/Town, Grassland/Forest, Desert, Tundra/Oceans, Wasteland
The Player automatically spawns in the village, where friendly NPC spawn in, from Epic level (king), to low level (mice).
The Tundra/Ocean spawns Mid-High level friendly & enemy NPC
The Wasteland spawns High-Epic level friendly & enemy NPC
After the player dies for the first time they are sent to the ***Underworld***
In the underworld the player has the chance to escape if they have more than one might (look for the grim reaper & ask to cross the darkness)
After crossing the darkness, at the very bottom of the map is a portal that sends the player back to the land of might
If the player walks on the "darkness" they will almost certainly be sent to hell
low-high level enemy NPC spawn in the underworld, some drop extremely rare items & the Light & Dark gods reside in the underworld
After the player dies in the Underworld, they are sent to ***Hell***
All NPCs as well as the players that die are sent to hell, Satan resides in hell and huts down anything that's sent in
At the very far end of hell is a portal that revives players, being quick is the key to escaping hell
Every time the player dies in hell they lose 2/3 of their body (if they press R, you will lose 1/2 of your body instead) & 1/2 of their might & are sent to a new random location within hell
High - Epic level NPCs spawn in hell
Part 6, NPC Behavior & Might
One of the most unique features of Land Of Might are the NPC behaviors & Might system.
***Might*** Dictates how strong a player or NPC is, Every time a player/npc defeats another npc, they gain might.
NPCs scale as they defeat other NPCs (depending on what NPC that manage to defeat)
NPCs with higher might can **Subjugate** Other NPCs &/or form ally groups/armies. The stronger NPC is the leader or *Master*.
Players can also subjugate NPCs, however, Friendly NPCs that are not subjugated will kill your subjugated enemy NPCs & they will fight back etc.
(It may be more useful to subjugate friendly NPCs)
Weaker NPCs (less might), will run away from NPCs with significantly more might & Stronger NPCs will likewise chase weaker NPCs etc.
The grim reaper is active when there are too many NPCs in the land of might & sends them to hell, players who are alive will not take damage if a stray projectile hits them